Relics

Conquer the Multiverse has Eight primary kinds of Relics. All Relics are reusable with a cooldown.
Power Orbs: Constantly create in-game tokens called Qi and Light that are used to power other Relics.
Gateways: Open up doors to other Dimensions for “Exploration”, and to pull in Heroes and Monsters from Other Realms. All gateways have a significant cooldown and Qi cost upon usage.
Training Facilities: Training facilities increase the stats of one or more heroes or monsters. Varying grades of Training Facilities accommodate different amounts of trainees, with a spectrum of effects and cooldown times.
Defensive Relics: Protect your territories and revenue streams from other Conquerors.
Combat Relics: Equipable to Heroes and Monsters to grant stat bonuses and additional combat techniques.
Metaphysical Relics: Have majorly game altering effects and are the rarest, and most sought after kind of Relic.
InterDimensional Hearts: The Ultimate Resource in the Game, each heart gives the holder a permanent residual income of Mars and New Paradigm Tokens. These NFTs are owned by the game and cannot be traded, only controlled.
World Souls: Increase the rate at which the player generates Life Force energy, a requirement to open up Dimensional Gateways. These NFTs are owned by the game and cannot be traded, only controlled.