Dimensional Maps are formed on a grid and have four kinds of locations.
1. Entree Points. Where players open up dimensional portals and gain access to the Map.
2. Movement Squares. Areas that require a certain amount of blocks for battalions to move through them.
3. Engagement Points. Places where battalions can set-up an ambush or fortification for bonuses on combat in that area. 4. Completion Points. Areas in the game that give the player a major award for capturing and continuing to hold the area. Maps are set up on rails with typically straight lines of movement squares in between points. There will sometimes be as many as 8 lines of entree/exit per point, but most often between 2 and 4 lines of entree/exit per point. Game strategy is about combat unit training, battalion configuration placement, artifact use, and timing.