Equipment
Equipment attaches to StarShips and increase combat efficiency, there are 4 categories of Equipment. Power Supply, Weapon, Shield,and Armor Plating. Most equipment costs Energy to use. Power Supplies create energy. Energy cost from equipment cannot exceed the energy supply.
Power Supplies:
Barely Functioning Junker Generator:
Produces 3 Energy
Costs 0.001 Star per day to operate.
Pleiades Generator:
Produces 10 Energy
Costs 0.003 Star per day to operate.
Arcturian Generator:
Produces 20 energy
Costs 0.004 Star per day to operate.
Martian Generator:
Produces 30 Energy
Costs 0.01 Star per day to operate
Atlantian Generator.
Produces 35 Energy
Costs 0.005 Star per day to operate
Weapons:
Junk Gun:
Energy Cost: 1
Efficiency: 0.01
Pleiades Light Ray
Energy Cost: 3
Efficiency: 0.02
Arcturian Railgun:
Energy Cost: 10
Efficiency: 0.03
Martian DeathRay:
Energy Cost: 20
Efficiency: 0.05
Atlantean Demolecularlizer
Energy Cost: 10
Efficiency: 0.04
Shielding:
Dirty, Old, Corroded Shielding
Energy Cost: 1
Combat Efficiency: 0.01
Pleiades Light Shield
Energy Cost: 3
Combat Efficiency: 0.02
Arcturian Antimatter Field:
Energy Cost: 5
Combat Efficiency: 0.03
Martian Disintegrator Field:
Energy Cost: 20
Efficiency: 0.05
Atlantian Void Field:
Energy Cost: 10
Efficiency: 0.04
Armor Plating:
Refurbished Junk Armor:
Energy Cost: 1
Combat Efficiency: 0.01
Pleiades Light Armor
Energy Cost: 3
Combat Efficiency: 0.02
Arcturian StarSteel Armor:
Energy Cost: 5
Combat Efficiency: 0.03
Martian Antimatter Plating:
Energy Cost: 20
Efficiency: 0.05
Atlantean Repulser Plating
Energy Cost: 10
Efficiency: 0.04
Last modified 1yr ago