Equipment

Equipment attaches to StarShips and increase combat efficiency, there are 4 categories of Equipment. Power Supply, Weapon, Shield,and Armor Plating. Most equipment costs Energy to use. Power Supplies create energy. Energy cost from equipment cannot exceed the energy supply. Power Supplies: Barely Functioning Junker Generator: Produces 3 Energy Costs 0.001 Star per day to operate. Pleiades Generator: Produces 10 Energy Costs 0.003 Star per day to operate. Arcturian Generator: Produces 20 energy Costs 0.004 Star per day to operate. Martian Generator: Produces 30 Energy Costs 0.01 Star per day to operate Atlantian Generator. Produces 35 Energy Costs 0.005 Star per day to operate Weapons: Junk Gun: Energy Cost: 1 Efficiency: 0.01 Pleiades Light Ray Energy Cost: 3 Efficiency: 0.02 Arcturian Railgun: Energy Cost: 10 Efficiency: 0.03 Martian DeathRay: Energy Cost: 20 Efficiency: 0.05 Atlantean Demolecularlizer Energy Cost: 10 Efficiency: 0.04 Shielding: Dirty, Old, Corroded Shielding Energy Cost: 1 Combat Efficiency: 0.01 Pleiades Light Shield Energy Cost: 3 Combat Efficiency: 0.02 Arcturian Antimatter Field: Energy Cost: 5 Combat Efficiency: 0.03 Martian Disintegrator Field: Energy Cost: 20 Efficiency: 0.05 Atlantian Void Field: Energy Cost: 10 Efficiency: 0.04 Armor Plating: Refurbished Junk Armor: Energy Cost: 1 Combat Efficiency: 0.01 Pleiades Light Armor Energy Cost: 3 Combat Efficiency: 0.02 Arcturian StarSteel Armor: Energy Cost: 5 Combat Efficiency: 0.03 Martian Antimatter Plating: Energy Cost: 20 Efficiency: 0.05 Atlantean Repulser Plating Energy Cost: 10 Efficiency: 0.04